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Professor Leech
Southern Light Entertainment Black Scope Project
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Posted - 2008.05.21 05:03:00 -
[1]
Edited by: Professor Leech on 21/05/2008 05:04:15 Ariwa raises a good point. Would this raise the time sink bar too high? Would this be a sufficient isk sink?
On the flip side should t2 manufacturing be such a casual activity, or should it be "harder". Harder could more specialist skills for production, time sink or some other mechanism.
My suggestion would be that instead of having an indirect isk sink for t2 manufacture (npc trade good pos fuel) use a direct isk sink.
A direct isk sink could be a higher proportion of npc trade goods required as a percentage of the build cost of t2. This could be expanded again for t3 gear say by having proportion of npc trade goods required. This type of isk sink would operate at t2 level and t3 level. Even if the sink is only say 20% of t2 gear then another 20% at t3 level it knocks a fair bit of isk out of circulation (36% of the cost of a t3 item if my numbers are correct).
Then expanding on the suggestion of the Dev for t4 and above. Then if a t4 good had another 20% isk sink then the build cost of t4 would be in the order of 49% isk sink.
Now lets say CCP took the cap off the tech system so you could theoretically make a tech infinity item. A t8 module cost would be about 79% (isk sink = (1-(1 - 0.2)^(tech level-1)) isk sink for 20% npc trade goods at each stage of manufacture.
This could also be applied to t1 manufacture if necessary and removing rat drops of t1 items would boost the sink effect.
These are just some initial thoughts and I don't have a monopoly on good ideas.
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Professor Leech
Southern Light Entertainment Black Scope Project
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Posted - 2008.05.21 05:59:00 -
[2]
Originally by: Kylar Renpurs Edited by: Kylar Renpurs on 21/05/2008 05:22:41 All I gotta say is:
No, lets please not create another industry where people say "Well, I mined my isotopes from ice myself, so they must be free" and make T2 pricing ridiculous.
Either way, I've harped on plenty of times in the past about how I think T2/T3 should be handled,,, and this most definately isn't it.
Well the next generation of "invention" for t3+ could be entirely isk sink based so the costs are apparent to even the most business incompetent inventor. I hate the thinking that "datacores are free" while ignoring the opportunity cost of selling them on the market.
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Professor Leech
Southern Light Entertainment Black Scope Project
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Posted - 2008.05.21 06:38:00 -
[3]
I agree completely the invention rarity of t2 gear is a broken mechanic and the system needs an overhaul. I originally suggested removing the datacore cap completely. It seemed like a good idea at the time and CCP took it on board and implemented it. The factor I didn't consider is how useless/incompetent the inventors were going to be in an open market.
Seeding t2 is not an issue if the invention system is converted to t3+.
My general concept for isk sinks is that luxury items should have the highest isk sink component.
Despite that I have some interests in production of datacores I ultimately think it's a broken system. Datacores should probably be scrapped and I'm not sure if a replacement R&D system should be used at all. Science skills could be used in a more active role.
That would also correct the caldari bias of R&D agents as well.
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Professor Leech
Southern Light Entertainment Black Scope Project
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Posted - 2008.05.21 21:33:00 -
[4]
Edited by: Professor Leech on 21/05/2008 21:33:33
Originally by: Roguehalo How about having a kind of 'halfway house' to a Pos
For instance as well as being able to rent slots at stations how about being able to rent 'premises' at stations? These wouldn't be as good as poses but would be better than individual slots
How about the isk sink of buying your own deadspace/plex area that people could rent space to put up their own buildings. What about an isk sink of building facilities in this area.
Tie that in with providing casinos, boosters and npc mercenaries and you have your own ganster empire.
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